How to slow down a ball?

My player is a ball and it keeps moving even if I’m not pushing a button. How to make it slow down when I stop pushing a movement button?

Here is my movement code:

using UnityEngine;
using System.Collections;

public class BallMovement : MonoBehaviour {

    public float speed;
    public float jumpSpeed;
    bool CanJump;
    bool jump;

	
	void Start () 
    {
        CanJump = true;
        jump = false;
	}

    void OnCollisionExit(Collision collisionInfo)
    {
        CanJump = false;
        jump = false;
    }

    void OnCollisionEnter(Collision collisionInfo)
    {
        CanJump = true;
    }

    void Update()
    { 
       if (Input.GetKeyDown(KeyCode.Space) && CanJump == true)
        {
           jump = true;
        }
    }

	
	void FixedUpdate () {
       
        float moveHorizontal = Input.GetAxis("Horizontal");
       // float moveVertical = 0.0f;
        float moveVertical = Input.GetAxis("Vertical");

        Vector3 movement = new Vector3(moveHorizontal, 0.0f, moveVertical);

        rigidbody.AddForce(movement * speed * Time.deltaTime);

        if (jump == true)
        {
            rigidbody.AddForce(Vector3.up * jumpSpeed);
        }
        
	}
 
}

Just increase the “drag” on the balls rigidbody component