I’m making a 3rd Person Platformer with Cinemachine camera. My intention, is to have the camera be very snappy, so it should rotate at a fixed pace with barely any Acceleration or Deceleration; the problem i have, is that the camera jitters when moving vertically. I think it has something to do with Cinemachine changing between the 3 rigs (Top, Middle, Bottom), and the fixed movement of the camera and the higher vertical speed makes the camera jitter about.
Does anyone have any solution to smooth out the jitter in any way? Multiple ideas are welcome.
Thank you for the Cinemachine 3 guide. Though i’ll resume work on the project later, i’ll add that Unity did fail to show the latest versions of Cinemachine and the guide helped solve that. In anycase, i’ll comment on further developments later.