How to smooth Cinemachine camera and prevent jitter

I’m making a 3rd Person Platformer with Cinemachine camera. My intention, is to have the camera be very snappy, so it should rotate at a fixed pace with barely any Acceleration or Deceleration; the problem i have, is that the camera jitters when moving vertically. I think it has something to do with Cinemachine changing between the 3 rigs (Top, Middle, Bottom), and the fixed movement of the camera and the higher vertical speed makes the camera jitter about.

CinemachineJitter

Does anyone have any solution to smooth out the jitter in any way? Multiple ideas are welcome.

First post. Sorry in advance.

Thanks.

If you’re just starting a project I recommend using Cinemachine 3.1.2. It has a much better FreeLook implementation.

If you don’t see 3.1.2 in the package manager, you can select it directly:

Thank you for the Cinemachine 3 guide. Though i’ll resume work on the project later, i’ll add that Unity did fail to show the latest versions of Cinemachine and the guide helped solve that. In anycase, i’ll comment on further developments later.

Yes, before Unity6 CM3 won’t show in the package manager, even though it’s compatible with 2022.3. Why don’t you upgrade to Unity6 while you’re at it?

Sorry for the late reply. I upgraded to CM3 and that fixed the jittery camera.

Thank you for the advice.

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