Syncing rigidbody or character controller is very smooth, even at lower send intervals, but transform is not with the navmesh agent. How could I interpolate a navmesh agent, or smoothly sync it?
It’s going to be tricky. I’m 99% sure that the nav mesh agent is not deterministic, so there’s a chance for it to desync if you’re only sending the destination coordinate.
I would just have the server/owner run the nav mesh agent as normal, but then broadcast it’s position via network transform or yr own sync method.