How to smooth triangles in 3D model?

Hi everyone,

Not relate to Unity but I remember some graphics demo where 3D model edges are smoothed, i.e from line to curve and I wonder how do they do it? What is the theory and method to smooth triangle in 3D model? Whether or not I can implement it in Unity?

Regards

Do you mean chamfering the edges?

Or the polygon triangles (smoothing groups?)

You can always tessellate a model, many modeling programs have modifiers called smooth or turbosmooth, mesh smooth etc. It increases the poly count greatly and it’s one of the most over abused modifiers out there.

around the time of SSAM2 and DX9 amd’s cards could alledgedly make round surfaces from same number of polygons or original mesh, i thought it was low poly count effect? i think some consoles use round alot more as standard but i dunno about pc etc.

i think unity models have limit of 65k triangles, and if you use 300 or 65k per draw call, i dont think it makes much difference on pc performance.