How to Smoothly lerp the scaling

I am doing a block game right now. in the game i have a game object that shows the sprite of the next coming block . the game object is having the size of the screen at first. then i want this to scale down to the size of the block which i want to happen a smooth manner like a smooth animation. I already tried lerp and slerp but didn’t got a perfect solution. Please suggest me a method to do this without using animation . Thanking for all ur supports… :slight_smile:

Try something like this:

IEnumerator ScaleObject()
 {
     float scaleDuration = 5;                                //animation duration in seconds
     Vector3 actualScale = transform.localScale;             // scale of the object at the begining of the animation
     Vector3 targetScale = new Vector3 (0.5f,0.5f,0.5f);     // scale of the object at the end of the animation
     
     for(float t = 0; t < 1; t += Time.deltaTime / scaleDuration )
     {
         transform.localScale = Vector3.Lerp(actualScale ,targetScale ,t);
         yield return null;
     }
 }

Should do the trick