How do you set it so you can have your game objects snap to a global grid that all objects snap to, on the same points?
This is by far the most incredibly annoying problem out of many I’ve found with Unity.
The snap to grid settings only work for a local grid for each separate game object. This makes snapping to a grid borderline pointless. Each object only snaps from where it’s placed, not to a grid that can match up with other game objects easily.
GameMaker Studio does this perfectly, and I would like to know how to accomplish this in Unity 5. 2D Level design is pretty much impossible when I have to manually line up every single level piece pixel-perfect.