is that any solution of this problem?
when many AI objects are finding there path, my project frames go to down 20 below.
how to solve this problem?
it need to be implement individual path finding algorithm for resolving this ?
thank you for seeing this.
On other platforms pathfinding can run in a background thread, so its performance hit is not as pronounced as on WebGL, which is singlethreaded. You can try the experimental multithreaded WebGL export by applying an editor script with
PlayerSettings.WebGL.threadsSupport = true; PlayerSettings.WebGL.memorySize = 256;
to do a multithreaded build. Note that you’ll need to manually specify the memory size (in megabytes) in such scenario.