How to spawn an object with an added force

How can I spawn an object and add force onto it?

Thank you for your time!!!

Just make a variable for example bullet and it has to be of type transform and then use this code inside your function. You also have to make a spawnpoint, were you want the bullet to appear.

var bulletPrefab : Transform;


    var bullet = Instantiate(bulletPrefab,transform.Find("SpawnPointCannon").transform.position, Quaternion.identity);

// this applies a force to your bullet 

bullet.rigidbody.AddForce(transform.forward * 1000);