I want to make an addressable content update where I only build one group exactly regardless of which groups have already changed, I want to do this multiple times throughout the lifecycle of one player build. What I noticed is that I can do this by creating multiple catalogs, and when I load them I do some culling of the ResourceLocator’s entries, I have couple of other ways for handling multiple catalogs. What is the recommended way to achieve what I want here?
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I am curious about this as well.
When using addressables with a separate build machine, updating the project from a repo will somehow mark all of the addressables as different even though nothing was changed and end up doing a full rebuild when it really just needed to update 1 tiny prefab.
I was stuck on the same problem ,may be someone on unity can help on this.