I have an object that is a network object. It is initialized and spawned on the server. It contains a SyncListStruct that is gets larger than 1500. I have added a third channel to the network manager and set its QoS to
Reliable Fragmented. How do I tell the network manager to use that channel when working with my object?
Spawning is always done on channel zero. You could make that a Fragmented channel.
But, if you are hitting this limit, you should probably rethink if this really needs to be dynamic per-object data. Your current approach wont scale.
@seanr
Thanks. I don’t need to scale. Max 9 clients. They all need to see the “gameboard” that is maintained on the server.
“I don’t need to scale”. famous last words.
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