How to specify channel to be used for spawned object with large SyncListStuct?

I have an object that is a network object. It is initialized and spawned on the server. It contains a SyncListStruct that is gets larger than 1500. I have added a third channel to the network manager and set its QoS to
Reliable Fragmented. How do I tell the network manager to use that channel when working with my object?

Spawning is always done on channel zero. You could make that a Fragmented channel.

But, if you are hitting this limit, you should probably rethink if this really needs to be dynamic per-object data. Your current approach wont scale.

@seanr
Thanks. I don’t need to scale. Max 9 clients. They all need to see the “gameboard” that is maintained on the server.

“I don’t need to scale”. famous last words.

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