Hello, my question is, how can i change my enemy speed, so it will get faster and faster, atm it is -8 (because it is inverted and enemy moves from up to down). For example, my 1st enemy comes with speed -8, next one already with -9 or smth, and so on.
I tried InvokeRepeating, but it doesnt work the way i want to, so i commented it out atm.
Thank you for your help!
using UnityEngine;
using System.Collections;
public class enemyCarMove : MonoBehaviour {
float speed = -8f;
// Use this for initialization
void Start () {
//InvokeRepeating ("speedy", 4.0f, 1.0f);
}
//void speedy () {
// speed = speed + -5f;
//}
// Update is called once per frame
void Update () {
transform.Translate (new Vector3(0, 1, 0) * speed * Time.deltaTime);
}
}