Hi there,
Any advice to speed up voxel game with SurfaceNets? When it generates a new chunk, fps will always drop from 60 to 10~30. Chunk size is 25x25x25 and SurfaceNets only smooth it once. I only try StartCoroutine to speed it up.
Another question is do I have to recreate the whole chunk when I modify one block, it is very obvious when the chunk disappear and recreate.
Thanks.
