Hi there, I haven’t got much time so I’ll make this quick. For the life of me I can’t figure out an optimal way to make the player sprint when only moving forward, so they are not able to sprint left/right or backwards. The only way I can think of doing this is to go ahead and create two four separate axis (Up, Down, Left, Right) and then use if checks for it. I’ll attach a picture what shows what I mean if you can’t understand me (My fault, sorry)
The following code is what I have so far for switching between walk/speed variables.
speed = Input.GetButton("Sprint") ? runSpeed : walkSpeed;
I know it’s fairly simple, but I just can’t figure out a way to go about this.
Wow sorry, I feel really stupid now, haha. Thanks heaps, Such a simple fix :3. Thank you once again.
– kerafrymmNo worries! :)
– LaireonGames