How to stack sprites in Unity

Just like in the title, I’m working on a top-down roguelike game with an angled camera an I want to create a fake 3D effect. I’ve decided that spritestacking fits my game perfectly. The issue is, there are no actual tutorials on it and resources on how to do it in Unity are scarce at best. I’ve been supporting my “research” with GMS2 tutorials, but they seem to help up until I have a bunch of sprite slices and I need to stack them on top of one another. Is there an addon or a script that makes it easier? Will I have to layer each sprite individually? I’ve started to think that maybe I should write a script that places the slices in an array or a list and calls them with an offset while also separating them by 0.25 on Z (not sure how to go about it). Any help is appreciated with this topic.

You can set the sprite layers or use z position.