How to start a Dotween in between a sequence?

Lets say I have an Object object1 which is moved by a Dotween sequence in 0.2f seconds. Now I want another object object2 to start moving when object1 is moved half the way, so after 0.1f seconds.


Is there something like .append, that doesn’t start after but in between the sequence, or do I have to make a move around?

public Transform object1;
public Transform object2;

        private Sequence sequence;
        
        public void RunDotweenAnimation()
        {
            sequence = DOTween.Sequence();

            sequence.Append(object1.DOMove(Vector3.one, 1f));
            sequence.Join(object2.DOMove(Vector3.one, 1f)).SetDelay(0.5f);
        }

@DrinkableGames