How to start a instantiate at a specific point of an animation

Hello there,

is there any possibility to start a turret instantiate at a specific time of an animator animation?

I’ve got a 3 sec long attack animation and i want to start the instantiate at each 1.5sec (it’s getting looped).

Any advices?

Ty

Have you ever tried animation events? they´re pretty simple to use, be carefull while instantiating lots of objects.

Thank you! I think that’s what i was looking for. Have’nt seen it before. I will try. Thank you :slight_smile: