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Hello all Unities,
I want to know how to start an animation with a keyboardbutton, what are the basic requirement to make an imported model do animation? The reason I asking because Unity gave me that response so made me confusing...
Assets/Alien1.js(6,14): BCE0005: Unknown identifier: 'GetButtonDown'.
I also wondering why are my imported model shrinked when the animation is playing?
Please let me know how to fix these problems.
Cheers.
1 Answer
1Give the same scale to all your animations from the project window so they are at the same size with your main mesh.
if (Input.GetKey (KeyCode.Space)){
animation.Play("Your Animation Name Here");
}
Thank you for this answered.
– BSVALVE