So I’m making an FPS style game but I can’t quite figure this out. I’m just using the camera as the player’s view, as it was going to be hard to use a character model to do it. I’ve looked on a bunch of other posts, but couldn’t quite figure out how to do it when I’m using translate as opposed to rigidbodies or character controllers.
Here’s my player controller script:
void Update()
{
forwardInput = Input.GetAxis(“Vertical”);
horizontalInput = Input.GetAxis(“Horizontal”);
mouseX = Input.GetAxis(“Mouse X”);
mouseY = Input.GetAxis(“Mouse Y”);
if(transform.position.y < yBound || transform.position.y > yBound)
{
transform.position = new Vector3(transform.position.x, yBound, transform.position.z);
}
transform.Translate(Vector3.forward * Time.deltaTime * speed * forwardInput);
transform.Translate(Vector3.right * Time.deltaTime * speed * horizontalInput);
transform.Rotate(new Vector3(-mouseY, mouseX, 0));
float z = transform.eulerAngles.z;
transform.Rotate(new Vector3(0, 0, -z));
}
Would it just be easier to use rigidbodies or is there a way to do this by adjusting the transform?