I have a game object that is set to active in the editor. I press play and I deactivate that game object in play mode. I stop play and the game object reactivates itself in editor mode. Is there a way to stop the game object from returning to its original active state when stopping play?,I have a game object that is active before play. Which then I want to deactivate during Play. How do I set it to remain inactive after stopping play and into the next Play session?
I don’t believe so(I could be wrong), I would just leave it deactivated and then activate it in Start()
. Is there a reason for doing it this way?