how to stop a gameobject from blocking a raycast,How do I stop a game object from blocking raycasts

I have some invisible walls that I only want the player model to interact with but they also block raycasts, how can I get them to stop blocking raycasts?,I have some invisible walls that I want to only interact with the player model but I don’t want them to block raycasts, how can I do this?

@aiden_unity18
Physics.Raycast has a parameter named layerMask. It will help you to eliminate the layer on which you do not want raycast.

   // Bit shift the index of the layer (8) to get a bit mask
    int layerMask = 1 << 8;

    // This would cast rays only against colliders in layer 8.
    // But instead we want to collide against everything except layer 8. The ~ operator does this, it inverts a bitmask.
    layerMask = ~layerMask;