Hi i have an animation that rotates 0.5 degrees every loop. in the unite video there was a checkbox to cancel that, but i cant find it. does anyone know how to stop rotation?
You’ll need to look at the import settings for the animation. Select the model with the animation, go to the animations tab, select the animation from the list, and you’ll see a bunch of settings appear. You’ll see translation and rotation - set the rotation to ‘bake into pose.’ Also make sure you have ‘loop pose’ checked.
(Note: you want to make sure the character rig type isn’t Legacy before you do this - if you’re using Mecanim, it’s mostly likely already generic or humanoid)
transform.Rotate() also works