How to stop a variable from increasing

I want to stop my variable from increasing when my condition happens.

So far I have:

countText.enabled = false;

but this just hides the text on the screen. I just want it to stop increasing

I assume you increase the variable in the Update function, then you just increase the variable when countText is true

example

if(countText.enable)
     countVar += 1f * Time.deltaTime;

Just use a boolean, flag it when you want to increment.

[Header("SCORE FLAG")]
public bool _scoreFlag;

void Start()
{
_scoreFlag = true;
}

void Update()
{

if(_scoreFlag)
{
//Unknown score increment logic
}


}

So wrap your score logic in an if statement using a bool. Set the bool to false when you dom’t wanna increment your score.