I have an object with an animation linked to it. This object has an Animator component that performs the animation. I want to stop the Animator to save processing. I tried to disable the animation in itself, but that did not work. I’m new to Unity, thanks for the help.
You can do it through code. Change the animator’s speed and it will either slow down, speed up, or stop!
0 = stop
1 = regular speed.
That or you could do
EXAMPLE.enable = false;
Or you can just type:
I’m pretty sure that’ll work; but you will have to do: