Hey. I have a problem, because when game is restarted, animation start again…
using UnityEngine;
using System.Collections;
public class GameOverManager : MonoBehaviour
{
public ColiderDestroyObject hasEnded;
Animator anim;
void Awake ()
{
anim = GetComponent ();
}
void Update ()
{
if (ColiderDestroyObject.hasEnded==true) {
anim.SetTrigger(“GameOver”);
}
}
}