I write two function: A function need call B function, and B function need call A function.
so Unity goto “not response”…
In real scence, My function has complex more, many function and event can call self or other, if find infinite loop, I can’t fast find error point.
Now, I very need know: How to stop infinite loop in Unity? (don’t stop Unity with “windows process manager”) and thorough step: How to search infinite loop in script.
Env:
Windows 10;
Unity 2019.4.19 f1c1;
Rider or VS2019.