I’m trying to make a transition with blend time between two states in Animator, but part of the model’s mesh disappears during the blend time. The image shows what happens.
The console shows these errors during the blend time:
transform.position assign attempt for 'root(Clone)' is not valid. Input position is { NaN, NaN, NaN }.
UnityEditor.DockArea:OnGUI()
transform.position assign attempt for 'PreRenderCamera' is not valid. Input position is { NaN, NaN, NaN }.
UnityEditor.DockArea:OnGUI()
The model has 2 geometries, one for the body and another for the members. It has modeled in ZBrush and rigged and animated in Softimage XSI. Because the FBX export from XSI is not working for me, I’m using .dae (Collada) export from Maya.
I have no idea of what is causing this problem. Help me, please. Thanks in advance.