I am trying to get my player to swing his sword and hit other players in a network game. Currently my sword during idle and swinging animations collides with my character and begins to take away his health.
I can’t change my tag to “Player” and everyone as “Enemy” because all the players in the game will be real players.
How can I find out if my collider is attacking myself and stop it before it does?
I’ve read about raycast and ignoring collisions but I’m not firing a bullet.