Hi, so I have NavMeshAgent that is attached to both Infantry and Tanks. and usually the agents dont mind nudging other Agents as they move past. but how do I stop it or reduce its effect? in the case of my Infantry pushing my tank like its a feather it just looks wrong. I tried to increase the mass and drag of my tank (Via Rigid body) but that didnt even work.
Thanks in advance, I also changed the “Obstacle Avoidance” priority but i dont think that did anything, I would appreciate an explanation on this also. thanks
Furthermore, is there a way to make it so the Agent collider is not a cylinder? a square would make more sense on a tank