I have tried implementing occlusion culling, but it keeps culling my player character and other objects that I have not marked as static in any way, and I cant seem to get it to stop. Does anyone know how to stop it culling dynamic objects that have NOT been marked for occlusion?
Bump, any help on this? Really need to get this in for optimizing my game
Hey Daemon are you sure it is culling the player character and other objects?
Could this be the near/far camera clipping plane?
What type of character do you have setup? Im guessing 1st or 3rd person.
Its 3rd person and its definately culling the player whenever he goes behind certain objects
Its definately not the near/far clipping plane as it only happens if culling is turned on and set up
show your culling settings