How to stop particles from rotation with particle system

Have a look at attached image. I have a particle system that emits shells from a gun. The shells lie on the ground for a while until they disappear. I use simulation space “world” which ensures that the particles do not move with the particle system. HOWEVER, the particles still seem to ROTATE with the particle system. So they stay put on the ground but when I rotate my character with the gun with the particle system the particles also rotate.

Does anyone know how to make the particles not rotate with the particle system?

Thanks for your help :slight_smile:

Br,

Martin

161845-rotationexample.png

Ensure that the particles are not instantiated as child objects of the player

I fixed it by setting the Render Alignment on the Renderer as ifurkend suggested.