I have a “Gun” that has a “GunEnd” where the bullets fire out of. For some strange reason the bullets fire at three different locations all at random, at one point it’ll come out of the “GunEnd” but sometimes it instantiates at random along the Y axis. I’ve tried different ways off instantiating but nothing works.
gun.transform.position by logging. If that is changing in Y axis too then the bullet’s position will definitely change in Y.
Quaternion.Identity instead of