Hi guys,
I’m searching for a really long time now and it seems there is no solution for this… ?!
I want to create a fire - like if it’s burning out of an window:
I’ve taken a start rotation of 90° and also a force over lifetime.
It works for the given scenario (picture above).
When i move over to the other side, all the particles rotate with the view, what shouldn’t happen:
I’ve tried to read out the rotation of each particle, the whole particle system, … but i dont know what i shall change, that the particles aren’t rotating with moving of the camera.
Any ideas ??
THX a lot !