Hi there,
I have a bunch of enemies in my 2D shooter that I want to spin on to the screen and then stop at rotation points 0, 0, 0. I know how to do this with time… but how do I stop rotation at a particular angle, rather than “stop rotating around Z after 2 seconds”? This would give me much more control.
I’d also use the WaitForSeconds while the enemies shoot, then rotate off the screen again. I have looked at Rotate.toward but can’t work it out properly.
Any help muchly appreciated!