How to stop sound on trigger exit?

Hi!
I want to made C# script that will play wind sound when I stay in trigger, but I don’t know how to stop sound when I exit the trigger. It’s my script:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Wind : MonoBehaviour {
    public AudioClip sound;
    public GameObject Player;

	void Start () {
       
    }

    void Update()
    {

    }

    void OnTriggerStay(Collider other)
    {
        float Player_x = Player.transform.position.x;
        float Player_y = Player.transform.position.y;
        float Player_z = Player.transform.position.z;
        if (other.tag == "Player")
        {
            AudioSource audio = GetComponent<AudioSource>();
            AudioSource.PlayClipAtPoint(sound, new Vector3(Player_x, Player_y, Player_z));
        }
    }
    void OnTriggerExit(Collider other)
    {
       
    }
    
}

Use onTriggerEnter to start the sound and onTriggerExit to stop the sound.

void OnTriggerEnter(Collider other)
     {
         float Player_x = Player.transform.position.x;
         float Player_y = Player.transform.position.y;
         float Player_z = Player.transform.position.z;
         if (other.tag == "Player")
         {
             AudioSource audio = GetComponent<AudioSource>();
             AudioSource.PlayClipAtPoint(sound, new Vector3(Player_x, Player_y, Player_z));
         }
     }
     void OnTriggerExit(Collider other)
     {
          AudioSource audio = GetComponent<AudioSource>();
          audio.Stop();
     }