#pragma strict
var player : Transform;
var moveSpd : int;
var rotSpd : int;
static var dmg : int;
private var life = 100;
static var gotShot : boolean = false;
var ball : Transform;
var spwnPoint : Transform;
var cooldown = 0;
var fired = 5;
var bulletspd = 1000.0;
var canShoot : boolean;
function Start ()
{
player = GameObject.FindGameObjectWithTag("Player").transform;
}
function Update ()
{
cooldown -= Time.deltaTime;
// movement
transform.rotation = Quaternion.Slerp(transform.rotation ,Quaternion.LookRotation(player.position- transform.position), Time.deltaTime * 6.0);
transform.position += transform.forward * moveSpd* Time.deltaTime;
var range : int = Vector3.Distance (player.position , transform.position );
if(range <= 10 )
{
canShoot = true;
if(canShoot == true)
{
Shoot();
}
}
if(gotShot == true)
{
TakeDamage();
}
if(canShoot == false)
{
Reload();
}
}
function Shoot()
{
var shooting = Instantiate(ball,spwnPoint.transform.position, Quaternion.identity);
ball.rigidbody.AddForce (transform.forward * bulletspd );
canShoot = false;
}
function TakeDamage()
{
life -= dmg;
dmg = 0;
gotShot = false;
if(life<=50)
{
renderer.material.color = Color.red;
}
if(life<=0)
{
Destroy(gameObject);
}
}
function Reload()
{
yield WaitForSeconds (10);
canShoot = true;
}
Instead of just shooting one bullet at a time, the enemy jut sprays them. How to make it so he can only shoot one bullet at a time?