This might be a Unity Editor question rather than Cinemachine but here goes…
I’ve a FreeLook camera and in play mode it rotates with the mouse - standard mouse look stuff. In play mode if I move the mouse out of the game view into the scene view the camera still follows the mouse and rotates the character - is there a way to stop this so that if the mouse is outside the game view the camera doesn’t move?
It makes fine tuning rig positions for animation on a character in play mode very difficult.