i want to simply apply a simple brake function which stops a bikes wheel movement i have tried several things and so far the best i have came up with it stopping the angular velocity which isnt very good as the bike still slides a bit.
has anyone found a way to apply good braking to a standard collider, i can not use wheel collider as unrealistic behaviour for what i am trying to achieve.
any hints would be great i have tried just locking the component and making it kinematic but very sharp.
possible ideas i have now is applying a script so that under a certain speed and if i press a button it will go kinematic, or adding a constant force on the back wheel to stop it moving however this probably will be unrealible