I’m creating some scenes in Blender for use in a Unity project. At the moment, every time I save my .blend file, Unity will automatically cause it to export an FBX file and them import that into Unity. I would prefer to manually export the FBX file from Blender instead so that I can have more control over the process. Is there any way to make Unity ignore my .blend files and only import fresh .fbx files?
If you want the files to be ignored/invisible by Unity while being inside the Asset Folder you could place the blend files in a folder that has a name ending with a tilde.
Example folder name
“Blender Files~”
There should be a good reason why you would go to this trouble though since it makes more sense to place the files outside the Unity Project.