I am making a game with a pixel art graphical style However a sphere that looks like the left image in the scene view looks like the right in the game view
I have tried pixel perfect graphics and it does work but it really zooms in the camera which I don’t want. If anyone could come up with a solution to either of these problems it would be greatly appreciated.
Hi, are you able to share a mini sample project of your issue to better under the issue
how would I share this?
Hi, can you zip your project and maybe want to upload to google dive or dropbox where you can share the link here?
ok so I can’t seem to send the project but if you open up a brand new 2022.3.3f1 Unity project and set the Filter mode to point and compression to none to get rid of blur. then simply drag the sprite in and the game view will compress it. If you raise the quality for the game view it will be better but even at the highest quality it is still distorted. And pixel perfect camera zooms in way too much for it to be usable
Hi, it would good if you can provide a step by step guide so we can reproduce on our side.