How to stop VRM springbones from affecting child bones?

So I have a VRM springbone controlling a monocle for a character. The problem is that the jiggle physics from the parent springbone affects the child bones, and I don’t want the parent springbone to effect the child bones with the jiggle physics. I only want the child bones to follow the parent without jiggeling themself.

The monocle opener bone and chain bones are both child bones of the springbone, and I don’t want the jiggle physics to effect them. The pics are from blender.

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This is my first post, so I apologize if this is not the right forum for posting this.

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Did you ever figure out how to fix this? i am having a similiar issue on cat ears that have chains on them, and i wanted them to have seperate physics. VRM Spring Bones feels like a very basic script sadly or im blind and cant see how to do that or work arounds

ok its been a while, you likely figured something to fix it, but i’ll leave here if anyone else needs. Idk how to make it stop affecting child bones, but using this example of ears with chains, configure 2 spring bones, one for the whole ears and one for the chains and set the update mode of the ears to “Fixed Update”, while the chains you use “Late Update”. The reason is, fixed updates occours before the late ones, meaning the ears will load first, and the chains later, due to them overlapping each other, the chains will be the one to affect the mesh, therefore you can have the chains behave differently from the ears themselves. Thats what worked for me