Hello,
I’m saving some textures using BuildAssetBundles and downloading these textures on a running app with www.assetBundle and LoadAsset. My question is, if there’s any way to save these resources so that i wouldn’t have to download them again ?

P.S This app will be running on android and IOS.

Best Regards Alex.

You can store them in a file in Application.persistentDataPath.

You can’t create AssetBundles at runtime since that is done with BuildPipline.BuildAssetBundles which is in the UnityEditor namespace.

Thanks for answering yeah persistentData seems to be what i needed.