hello. what i want to do is to check wether a username has been saved. if not, load the window to create a new user name. the new user name will be saved in playerprefs. the only thing is, is i don't know how i would check if a user name is already saved. i tried to use getString (from playprefs) to check wether a username is already saved, but, every time i load the game, the window to create a new user does not appear. is there any alternitives to save a varible "State" throughout the launch of the game?
here's the code i'm using now:
static var userName;
var savedUser : boolean = false;
var windowLoad = Rect (Screen.width / 2- 50, Screen.height / 2 - 50 ,200,150);
var enteredName = "Enter Name Here";
var prefsReset = 0;
function OnGUI()
{
if(!PlayerPrefs.GetString("User") )
{
windowLoad = GUI.Window(0,windowLoad,windowElements,"Profile Setup");
}
}
function windowElements(windowID : int)
{
if(GUI.Button(Rect(60,120,80,20), "Create User"))
{
PlayerPrefs.SetString("User",enteredName);
}
enteredName = GUI.TextField(Rect(16,85,170,20),enteredName);
GUI.Label(Rect(10,20,250,60), "Welcome. To start, Just enter
your name, and click the
'Create User' Button" );
GUI.DragWindow();
}