I’m currently conducting research on Unity Game Services to facilitate the migration of the GameSparks backend to UGS.
As part of this process, I need to implement a system for storing and retrieving generic game data, such as the number of available levels, that isn’t tied to individual players. Is this type of game data stored in the cloud save, and if so, how can I effectively store and retrieve such data using Unity Game Services?
Additionally, I’m interested in whether it’s possible to integrate a script within UGS that can be scheduled to run hourly. This script would trigger a specific event and subsequently update the event’s status to 'in progress".