How to store large variables and store them permanently?

Hey,
I create a simple clicker, but I can not solve a few problems.

  1. How to store a number greater than 3.402823E + 38. For now I kept the number of points in the float.
  2. How then save this number of teeth when you exit the game does not sotała deleted. For now stotoswałem PlayerPrefs (Unity - Scripting API: PlayerPrefs)

Please help if something is not understood sorry.
I program in C#

Hi @TheBonZi you must use double instead of float for larger numbers, and please take a look at this asset to save your data across almost every platform in Unity.

File Management: Easy way to save and read files.

Best regards.