how to store lightmaps?

When I open Unity the lightmapping from my previous session have dissapeared. Is there a way to freeze the lightmaps as they are so I dont have to rebake everytime I open unity?
Im sorry if I am missing something very basic, Ive looked around for an answer but not found one yet.

“Select” OnDemand mode instead of iterative & hit the bake button. (This is the traditional 4.x workflow)

Currently by default we use iterative baking, which means we have a cache and if nothing in your scene has changed then it loads the previous lightmaps very quickly but if something has changed then the necessary parts are rebaked automatically in the bacground.

Sorry Im new to this baking buisness, thanks for clearing up for me how it works!