Our game is done and we want to submit it to the iOS App Store (not the Mac App Store). I can’t find any information on how to do that specific to Unity.
We already have iTunes Connect stuff set up, an App ID and so on. Usually in xCode I use my provisioning profile to make builds to send out to our team via TestFlight, but I’m not sure what code signing to select to prepare this game for the app store.
I’m quite surprised that I couldn’t find a step by step on the Unity forum as tons of people have apparently done this.
Please let me know where to get some more information.
There’s nothing specific to Unity (other than setting the bundle identifier etc. in the player settings). Unity produces an XCode project, so it’s the same as any other app; just follow the standard procedure.
cos it’s not a unity thing. It’s an xcode thing, and you need to head to apple docs.
The only thing you specify in unity that has anything to do with the process whatsoever is your player settings - splash screen, company name (this will be usually com.yourcompany.yourgamename) as specified in the apple documentation for preparing a release product.