Hello all,
this entire set up has been driving me crazy for days. I REALLY hope somebody can help.
Idea :
What I want is to consume a wsdl service and communicate to the server. I want to deploy to iOS and Android eventually.
Problem :
I got the wsdl file. I converted it to .cs via the mono wsdl function. So now I have my SOAP class ready. This class is using System.Web && System.Web.Services as well as System.Xml and others. In my Plugins folder I only have the System.Web.dll && System.Web.Services.dll.
Now according to a tutorial here : http://wiki.unity3d.com/index.php?ti...vices_In_Unity I got it to work on my Mac. It act as expected in most cases, but when I Build for iOS target it says :
ArgumentException: The Assembly System.EnterpriseServices is referenced by System.Web.Services. But the dll is not allowed to be included or could not be found.
The above error is with .Net 2.0 subset.
If I change it to .Net 2.0 (no subset) then it build for iOS successfully but then Xcode throws and error that :
Attempting to JIT compile method
The second one happens because Apple does not allow code to be generated, so I suppose it is not an option. This leaves the first option with the subset, but I just can not seem to build that version for iOS.
I tried System.Web files from mono 2.0 && wsdl generated for 2.0 as well as mono 4.0 && wsdl generated for 4.0 ! Did not work for me.
Please help someone.
- Did someone actually successfully implemented a wsdl SOAP service in Unity that was deployed to iOS ?
- Does someone have any ideas I can try, cause I think I ran out of brain power and ideas.
.Snipe.