On OS X, people use different versions of different custom drivers for the Xbox360/Xbone controllers.
Some of those drivers claim to use the XInput API.
Some other games work with some of those drivers, even though Unity doesn’t.
I assume that this is because those games have some XInput support, which Unity doesn’t.
How’s that possible on a mac?
I found a c++/c# wrapper for XInput, but it relies on “xinput.h” and “windows.h” (not trivial to work around). Would that even work on OS X?