Hi, I’m getting the warning we’ve seen reported in other threads:
BoxColliders does not support negative scale or size.
The effective box size has been forced positive and is likely to give unexpected collision geometry.
If you absolutely need to use negative scaling you can use the convex MeshCollider. Scene hierarchy path “TileMap Render Data/Main/Chunk 2 11/MyPrefab 1”
I’ve researched this and understand why this happens. However, we are using a 3rd party tool which negates the scale of the parent object (BoxCollider is child), and we have no control over this from our side. We are completely comfortable and know the risks, and simply want to suppress the above warning, as it spams our logs even though everything is working fine. Is there any way to suppress this warning? Thanks!