I have a timeline attached to a empty GO. I have three different timeline assets I created - but can’t quite figure out how to swap them out and play then one I need. I created three public vars on my manager, of type PlayableAsset, and assigned the timelines to them.
Then in my script I do like: timeline.playableAsset = qbPlay;
But it doesn’t work.
If ‘timeline’ in timeline.playableAsset = qbPlay is a playable director, then you need to call playableDirector.Play() afterwords.
Thank you, that did the trick!